Wednesday, October 17, 2012

Garden of Times


The Garden of Times video game reflects interaction, customization, ordered problems, within the regime of competence and exploring.

Interaction: students can connect with other students

Customization: the levels change as you move farther in the game

Ordered problems: as you go farther in the game, the activities get harder

Within the regime of competence: The game is doable, but challenging

Exploring: you have to think about what you buy for your garden before you buy it. If you just buy little things over and over you will never have enough to buy anything big.

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