The Garden of Times video game reflects interaction,
customization, ordered problems, within the regime of competence and exploring.
Interaction: students can connect with other
students
Customization: the levels change as you move
farther in the game
Ordered problems: as you go farther in the game,
the activities get harder
Within the regime of competence: The game is
doable, but challenging
Exploring: you have to think about what you buy
for your garden before you buy it. If you just buy little things over and over
you will never have enough to buy anything big.
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